Update v0.1.4




I think it's time to release a new version.
Changelog:
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Refactored character state management for better scalability and maintainability.
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Switched character movement from interpolation to physics-based motion.
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Added a prey-chasing behavior.
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The probability of initiating a chase depends on the number of characters in sight, hunger level, and aggression.
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Characters will give up the chase if the prey is eaten by another predator, changes floors, or leaves the field of view.
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Tweaked the predator-prey interaction mechanics.
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Stomach acid level now increases based on belly size.
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Revival no longer requires waiting for the next day — watch a 60-second ad to revive instantly ^o^ (just kidding).
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Gave the scene interior a bit of a makeover.
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Added a free camera mode — drag with right mouse button and zoom with the scroll wheel.
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Added a button to fast-forward time and skip the night.
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Some other minor tweaks and polish.
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Fixed several bugs.
If you find any bugs or have any suggestions, please tell me.
Files
Get Vore simulation
Vore simulation
A school vore simulator
Status | In development |
Author | Chiltean |
Genre | Simulation |
Tags | AI Generated, big-belly, school, vore |
Languages | English, Chinese (Simplified) |
More posts
- Minor update v0.1.8.12 hours ago
- Update v0.1.82 days ago
- Minor Update v0.1.153 days ago
Comments
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Oh, I found a bug. Please do not click on buttons of other panels while opening the item panel, this will cause the game to pause permanently. I will fix this bug in the next version.